stringsfile version 1
964
str_no_string NO_STRING!
str_empty_string _
str_yes Yes.
str_no No.
str_blank_string _
str_error_string {!}ERROR!!!ERROR!!!!ERROR!!!ERROR!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!ERROR!!!ERROR!!!!!
str_s0 {!}{s0}
str_blank_s1 {!}_{s1}
str_reg1 {!}{reg1}
str_s50_comma_s51 {!}{s50},_{s51}
str_s50_and_s51 {s50}_and_{s51}
str_s52_comma_s51 {!}{s52},_{s51}
str_s52_and_s51 {s52}_and_{s51}
str_msg_battle_won Battle_won!_Press_tab_key_to_leave...
str_charge Charge
str_color Color
str_hold_fire Hold_Fire
str_blunt_hold_fire Blunt_/_Hold_Fire
str_finished (Finished)
str_delivered_damage Delivered_{reg60}_damage.
str_archery_target_hit Distance:_{reg61}_meters._Score:_{reg60}
str_cant_use_inventory_now Can't_access_inventory_now.
str_give_up_fight Give_up_the_fight?
str_battle_won You_have_won_the_battle!
str_battle_lost You_have_lost_the_battle!
str_kingdom_1_adjective British_Empire
str_kingdom_2_adjective Zulu_Kingdom
str_kingdom_3_adjective Koenigreich_Preussen
str_kingdom_4_adjective Rossiyskaya_Imperiya
str_kingdom_5_adjective Osterreich
str_kingdom_6_adjective Sarranid
str_credits_1 Anglo_Zulu_War:_Reloaded
str_credits_2 Developer:_Willhelm/William
str_credits_3 With_thanks_to:_Blucher,_for_the_original_AZW,_ExParrot,_for_resources_used_in_this_mod,_Heph,_for_promotional_material,_The_24th_Regiment,_for_server_hosting_and_testing.
str_mp_ambush Zulu_Kraal
str_mp_ambush_fog Isandlwana
str_mp_arabian_harbour Boer_Farmstead
str_mp_arabian_harbour_night Gingindlovu
str_mp_arabian_village Zulu_Ambush
str_mp_arabian_village_morning Ulundi
str_mp_arabian_village_conq Kambula
str_mp_arabian_village_conq_morning Intombe
str_mp_ardennes Old_map_-_Rorkes_Drift
str_mp_ardennes_morning Old_map_-_Rorkes_Drift_V2)
str_mp_avignon Hlobane
str_mp_avignon_morning Old_map_-_River_House
str_mp_bavarian_river Rorke's_Drift
str_mp_bavarian_river_cloudy Old_map_-_Isandlwana
str_mp_beach Eshowe
str_mp_beach_morning The_300_Englishmen
str_mp_borodino Blank_Map_1
str_mp_borodino_morn Blank_Map_2
str_mp_champs_elysees Blank_Map_3
str_mp_champs_elysees_rain Blank_Map_4
str_mp_testing_map Testing_map
str_random_multi_plain_medium Random_Plains_(Medium)
str_random_multi_plain_large Random_Plains_(Large)
str_random_multi_plain_medium_rain Random_Plains_(Medium)_Raining
str_random_multi_plain_large_rain Random_Plains_(Large)_Raining
str_random_multi_steppe_medium Random_Steppe_(Medium)
str_random_multi_steppe_large Random_Steppe_(Large)
str_random_multi_steppe_forest_medium Random_Steppe_Forest_(Medium)
str_random_multi_steppe_forest_large Random_Steppe_Forest_(Large)
str_random_multi_snow_medium Random_Snow_(Medium)
str_random_multi_snow_medium_snow Random_Snow_(Medium)_Snowing
str_random_multi_snow_large Random_Snow_(Large)
str_random_multi_snow_large_snow Random_Snow_(Large)_Snowing
str_random_multi_snow_forest_medium Random_Snow_Forest_(Medium)
str_random_multi_snow_forest_medium_snow Random_Snow_Forest_(Medium)_Snowing
str_random_multi_snow_forest_large Random_Snow_Forest_(Large)
str_random_multi_snow_forest_large_snow Random_Snow_Forest_(Large)_Snowing
str_random_multi_desert_medium Random_Desert_(Medium)
str_random_multi_desert_large Random_Desert_(Large)
str_random_multi_desert_forest_medium Random_Desert_Forest_(Medium)
str_random_multi_desert_forest_large Random_Desert_Forest_(Large)
str_random_multi_forest_medium Random_Forest_(Medium)
str_random_multi_forest_medium_rain Random_Forest_(Medium)_Raining
str_random_multi_forest_large Random_Forest_(Large)
str_random_multi_forest_large_rain Random_Forest_(Large)_Raining
str_mp_custom_map_1 custom_map_1
str_mp_custom_map_2 custom_map_2
str_mp_custom_map_3 custom_map_3
str_mp_custom_map_4 custom_map_4
str_mp_custom_map_5 custom_map_5
str_mp_custom_map_6 custom_map_6
str_mp_custom_map_7 custom_map_7
str_mp_custom_map_8 custom_map_8
str_mp_custom_map_9 custom_map_9
str_mp_custom_map_10 custom_map_10
str_mp_custom_map_11 custom_map_11
str_mp_custom_map_12 custom_map_12
str_mp_custom_map_13 custom_map_13
str_mp_custom_map_14 custom_map_14
str_mp_custom_map_15 custom_map_15
str_mp_custom_map_16 custom_map_16
str_mp_custom_map_17 custom_map_17
str_mp_custom_map_18 custom_map_18
str_mp_custom_map_19 custom_map_19
str_mp_custom_map_20 custom_map_20
str_multi_scene_end multi_scene_end
str_multi_game_type_1 Deathmatch
str_multi_game_type_2 Team_Deathmatch
str_multi_game_type_3 Battle
str_multi_game_type_5 Capture_the_Flag
str_multi_game_type_6 Conquest
str_multi_game_type_7 Siege
str_multi_game_type_8 Duel
str_multi_game_type_9 Commander_Battle
str_multi_game_type_11 Scene_Editing
str_multi_game_types_end multi_game_types_end
str_multi_game_type_10 King_of_the_Hill
str_poll_kick_player_s1_by_s0 {s0}_started_a_poll_to_kick_player_{s1}.
str_poll_ban_player_s1_by_s0 {s0}_started_a_poll_to_ban_player_{s1}.
str_poll_change_map_to_s1_by_s0 {s0}_started_a_poll_to_change_map_to_{s1}.
str_poll_change_map_to_s1_and_factions_to_s2_and_s3_by_s0 {s0}_started_a_poll_to_change_map_to_{s1}_and_nations_to_{s2}_and_{s3}.
str_poll_change_number_of_bots_to_reg0_and_reg1_by_s0 {s0}_started_a_poll_to_change_bot_counts_to_{reg0}_and_{reg1}.
str_poll_kick_player Poll_to_kick_player_{s0}:_1_=_Accept,_2_=_Decline
str_poll_ban_player Poll_to_ban_player_{s0}:_1_=_Accept,_2_=_Decline
str_poll_change_map Poll_to_change_map_to_{s0}:_1_=_Accept,_2_=_Decline
str_poll_change_map_with_faction Poll_to_change_map_to_{s0}_and_nations_to_{s1}_versus_{s2}:_1_=_Accept,_2_=_Decline
str_poll_change_number_of_bots Poll_to_change_number_of_bots_to_{reg0}_for_{s0}_and_{reg1}_for_{s1}:_1_=_Accept,_2_=_Decline
str_poll_time_left ({reg0}_seconds_left)
str_poll_result_yes The_poll_is_accepted_by_the_majority.
str_poll_result_no The_poll_is_rejected_by_the_majority.
str_server_name Server_name:
str_game_password Game_password:
str_map Map:
str_game_type Game_type:
str_max_number_of_players Maximum_number_of_players:
str_number_of_bots_in_team_reg1 Number_of_bots_in_team_{reg1}:
str_team_reg1_faction Team_{reg1}_nation:
str_enable_valve_anti_cheat Enable_Valve_Anti-cheat_(Requires_valid_Steam_account)
str_allow_friendly_fire Allow_ranged_friendly_fire
str_allow_melee_friendly_fire Allow_melee_friendly_fire
str_friendly_fire_damage_self_ratio Friendly_fire_damage_self_(%):
str_friendly_fire_damage_friend_ratio Friendly_fire_damage_friend_(%):
str_spectator_camera Spectator_camera:
str_control_block_direction Control_block_direction:
str_map_time_limit Map_time_limit_(minutes):
str_round_time_limit Round_time_limit_(seconds):
str_players_take_control_of_a_bot_after_death Switch_to_bot_on_death:
str_team_points_limit Team_point_limit:
str_point_gained_from_flags Team_points_gained_for_flags_(%):
str_point_gained_from_capturing_flag Points_gained_for_capturing_flags:
str_respawn_period Respawn_period_(seconds):
str_add_to_official_game_servers_list Add_to_official_game_servers_list
str_combat_speed Combat_speed:
str_combat_speed_0 Slowest
str_combat_speed_1 Slower
str_combat_speed_2 Medium
str_combat_speed_3 Faster
str_combat_speed_4 Fastest
str_off Off
str_on On
str_defender_spawn_count_limit Defender_spawn_count:
str_unlimited Unlimited
str_automatic Automatic
str_by_mouse_movement By_mouse_movement
str_free Free
str_stick_to_any_player Lock_to_any_player
str_stick_to_team_members Lock_to_team_members
str_stick_to_team_members_view Lock_to_team_members'_view
str_make_factions_voteable Allow_polls_to_change_nations
str_make_kick_voteable Allow_polls_to_kick_players
str_make_ban_voteable Allow_polls_to_ban_players
str_bots_upper_limit_for_votes Bot_count_limit_for_polls:
str_make_maps_voteable Allow_polls_to_change_maps
str_valid_vote_ratio Poll_accept_threshold_(%):
str_auto_team_balance_limit Auto_team_balance_threshold_(diff.):
str_welcome_message Welcome_message:
str_initial_gold_multiplier Starting_gold_(%):
str_battle_earnings_multiplier Combat_gold_bonus_(%):
str_round_earnings_multiplier Round_gold_bonus_(%):
str_allow_player_banners Allow_individual_banners
str_force_default_armor Force_minimum_armor
str_reg0 {!}{reg0}
str_s0_reg0 {!}{s0}_{reg0}
str_s0_s1 {!}{s0}_{s1}
str_reg0_dd_reg1reg2 {!}{reg0}:{reg1}{reg2}
str_s0_dd_reg0 {!}{s0}:_{reg0}
str_respawning_in_reg0_seconds Respawning_in_{reg0}_seconds...
str_no_more_respawns_remained_this_round No_lives_left_for_this_round
str_reg0_respawns_remained ({reg0}_lives_remaining)
str_this_is_your_last_respawn (This_is_your_last_life)
str_wait_next_round (Wait_for_the_next_round)
str_yes_wo_dot Yes
str_no_wo_dot No
str_s1_returned_flag {s1}_has_returned_their_flag_to_their_base!
str_s1_auto_returned_flag {s1}_flag_automatically_returned_to_their_base!
str_s1_captured_flag {s1}_has_captured_the_enemy_flag!
str_s1_taken_flag {s1}_has_taken_the_enemy_flag!
str_s1_neutralized_flag_reg0 {s1}_has_lost_{s0}.
str_s1_captured_flag_reg0 {s1}_has_captured_{s0}!
str_s1_pulling_flag_reg0 {s1}_has_started_capturing_{s0}.
str_s1_defended_castle {s1}_defended_their_fort!
str_s1_captured_castle {s1}_captured_the_fort!
str_auto_team_balance_in_20_seconds Auto-balance_will_be_done_in_30_seconds.
str_auto_team_balance_next_round Auto-balance_will_be_done_next_round.
str_auto_team_balance_done Teams_have_been_auto-balanced.
str_s1_won_round {s1}_has_won_the_round!
str_round_draw Time_is_up._Round_draw.
str_round_draw_no_one_remained No_one_left._Round_draw.
str_reset_to_default Reset_to_Default
str_done Done
str_player_name Player_Name
str_kills Kills
str_deaths Deaths
str_ping Ping
str_dead Dead
str_reg0_dead {reg0}_Dead
str_bots_reg0_agents Bots_({reg0}_agents)
str_bot_1_agent Bot_(1_agent)
str_score Score
str_score_reg0 Score:_{reg0}
str_flags_reg0 (Flags:_{reg0})
str_reg0_players ({reg0}_Players,__{reg40}_Alive,__{reg41}_Dead)
str_reg0_player ({reg0}_Player,__{reg40}_Alive,__{reg41}_Dead)
str_reg0_alive {reg0}_Alive
str_reg0_player_only {reg0}_Player
str_reg0_players_only {reg0}_Players
str_reg0_spectator {reg0}_Spectator
str_reg0_spectators {reg0}_Spectators
str_open_gate Open_Gate
str_close_gate Close_Gate
str_open_door Open_Door
str_close_door Close_Door
str_raise_ladder Raise_Ladder
str_drop_ladder Drop_Ladder
str_back Back
str_start_map Start_Map
str_choose_an_option Choose_an_option:
str_choose_a_poll_type Choose_a_poll_type:
str_choose_faction Nation_Selection
str_choose_a_faction Choose_a_nation:
str_choose_troop Flag_Selection
str_choose_a_troop Choose_a_regiment:
str_choose_items Troop_Selection
str_choose_an_item Choose_a_rank:
str_options Options
str_redefine_keys Redefine_Keys
str_submit_a_poll Submit_a_Poll
str_show_game_rules Show_game_rules
str_administrator_panel Administrator_Panel
str_kick_player Kick_Player
str_ban_player Ban_Player_Permanently
str_mute_player Mute_Player
str_unmute_player Unmute_Player
str_quit Quit
str_poll_for_changing_the_map Change_the_map
str_poll_for_changing_the_map_and_factions Change_the_map_and_nations
str_poll_for_changing_number_of_bots Change_number_of_bots_in_teams
str_poll_for_kicking_a_player Kick_a_player
str_poll_for_banning_a_player Ban_a_player
str_choose_a_player Choose_a_player:
str_choose_a_map Choose_a_map:
str_choose_a_faction_for_team_reg0 Choose_a_nation_for_team_{reg0}:
str_choose_number_of_bots_for_team_reg0 Choose_number_of_bots_for_team_{reg0}:
str_spectator Spectator
str_spectators Spectators
str_score Score
str_command Command:
str_profile_banner_selection_text Choose_a_banner_for_your_profile:
str_use_default_banner Use_Nation's_Banner
str_player_name_s1 -_{s1}
str_space _
str_us_ Us_
str_allies_ Allies_
str_enemies_ Enemies_
str_routed Routed
str_team_reg0_bot_count_is_reg1 {!}Team_{reg0}_bot_count_is_{reg1}.
str_input_is_not_correct_for_the_command_type_help_for_more_information {!}Input_is_not_correct_for_the_command._Type_'help'_for_more_information.
str_maximum_seconds_for_round_is_reg0 Maximum_seconds_for_round_is_{reg0}.
str_respawn_period_is_reg0_seconds Respawn_period_is_{reg0}_seconds.
str_bots_upper_limit_for_votes_is_reg0 Bots_upper_limit_for_votes_is_{reg0}.
str_map_is_voteable Map_is_voteable.
str_map_is_not_voteable Map_is_not_voteable.
str_factions_are_voteable Nations_are_voteable.
str_factions_are_not_voteable Nations_are_not_voteable.
str_players_respawn_as_bot Players_respawn_as_bot.
str_players_do_not_respawn_as_bot Players_do_not_respawn_as_bot.
str_kicking_a_player_is_voteable Kicking_a_player_is_voteable.
str_kicking_a_player_is_not_voteable Kicking_a_player_is_not_voteable.
str_banning_a_player_is_voteable Banning_a_player_is_voteable.
str_banning_a_player_is_not_voteable Banning_a_player_is_not_voteable.
str_player_banners_are_allowed Player_banners_are_allowed.
str_player_banners_are_not_allowed Player_banners_are_not_allowed.
str_default_armor_is_forced Default_armor_is_forced.
str_default_armor_is_not_forced Default_armor_is_not_forced.
str_percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_reg0 Percentage_of_yes_votes_required_for_a_poll_to_get_accepted_is_{reg0}%.
str_auto_team_balance_threshold_is_reg0 Auto_team_balance_threshold_is_{reg0}.
str_starting_gold_ratio_is_reg0 Starting_gold_ratio_is_{reg0}%.
str_combat_gold_bonus_ratio_is_reg0 Combat_gold_bonus_ratio_is_{reg0}%.
str_round_gold_bonus_ratio_is_reg0 Round_gold_bonus_ratio_is_{reg0}%.
str_point_gained_from_flags_is_reg0 Team_points_gained_for_flags_is_{reg0}%.
str_point_gained_from_capturing_flag_is_reg0 Points_gained_for_capturing_flags_is_{reg0}%.
str_map_time_limit_is_reg0 Map_time_limit_is_{reg0}_minutes.
str_team_points_limit_is_reg0 Team_point_limit_is_{reg0}.
str_defender_spawn_count_limit_is_s1 Defender_spawn_count_is_{s1}.
str_system_error SYSTEM_ERROR!
str_routed routed
str_s42 {s42}
str_s14 {!}{s14}
str_s1_reg1 {!}{s1}_({reg1})
str_s1_reg2 {!}{s1}_({reg2})
str_s1_reg3 {!}{s1}_({reg3})
str_s1_reg4 {!}{s1}_({reg4})
str_s1_reg5 {!}{s1}_({reg5})
str_s1_reg6 {!}{s1}_({reg6})
str_s1_reg7 {!}{s1}_({reg7})
str_s1_reg8 {!}{s1}_({reg8})
str_s1_reg9 {!}{s1}_({reg9})
str_reg13 {!}{reg13}
str_reg14 {!}{reg14}
str_reg15 {!}{reg15}
str_reg16 {!}{reg16}
str_reg17 {!}{reg17}
str_reg18 {!}{reg18}
str_reg19 {!}{reg19}
str_reg20 {!}{reg20}
str_reg21 {!}{reg21}
str_s40 {!}{s40}
str_s44 {!}{s44}
str_s41 {!}{s41}
str_s15 {!}{s15
str_s2_s3 {!}{s2}^{s3}
str_s1_s2 {!}{s1}_{s2}
str_s15 {!}{s15}
str_s13 {!}{s13}
str_s12 {!}{s12},
str_s12 {!}{s12}.
str_you you
str_we we
str_quick_battle_french_farm South_African_Plain
str_quick_battle_landshut Landshut
str_quick_battle_river_crossing River_Crossing
str_quick_battle_spanish_village Spanish_Village
str_quick_battle_strangefields Strangefields
str_quick_battle_scene_1 Hills
str_quick_battle_scene_2 Snowy_Plain
str_quick_battle_scene_3 Woodland
str_quick_battle_scene_4 Steppe
str_quick_battle_scene_6 Desert
str_map_basic Map
str_game_type_basic Game_Type
str_battle Battle
str_character Character
str_player Player
str_enemy Enemy
str_faction Nation
str_start Start
str_custom_battle Custom_Battle
str_plus +
str_minus -
str_server_name_s0 Server_Name:_{s0}
str_map_name_s0 Map_Name:_{s0}
str_game_type_s0 Game_Type:_{s0}
str_remaining_time_s0reg0_s1reg1 Remaining_Time:_{s0}{reg0}:{s1}{reg1}
str_a_duel_request_is_sent_to_s0 A_duel_offer_is_sent_to_{s0}.
str_s0_offers_a_duel_with_you {s0}_offers_a_duel_with_you.
str_your_duel_with_s0_is_cancelled Your_duel_with_{s0}_is_cancelled.
str_a_duel_between_you_and_s0_will_start_in_3_seconds A_duel_between_you_and_{s0}_will_start_in_3_seconds.
str_you_have_lost_a_duel You_have_lost_a_duel.
str_you_have_won_a_duel You_have_won_a_duel!
str_server_s0 [SERVER]:_{s0}
str_disallow_ranged_weapons Disallow_ranged_weapons
str_ranged_weapons_are_disallowed Ranged_weapons_are_disallowed.
str_ranged_weapons_are_allowed Ranged_weapons_are_allowed.
str_duel_starts_in_reg0_seconds Duel_starts_in_{reg0}_seconds...
str_true True
str_false False
str_teamkilled_s1_s2 {s1}_teamkilled_{s2}.
str_kick_server_kills_first_s1_reg5 {s1}_is_auto_kicked_for_having_{reg5}_teamkills,_first_time.
str_kick_server_kills_second_s1_reg5 {s1}_is_auto_kicked_for_having_{reg5}_teamkills,_second_time.
str_ban_server_kills_s1_reg5 {s1}_is_auto_banned_for_having_{reg5}_or_more_teamkills.
str_warning_message_first_reg5 You_have_already_teamkilled_{reg5}_players_this_map,_watch_out!
str_warning_message_second_reg5 You_have_already_teamkilled_{reg5}_players_this_map,_watch_out,_next_is_kick!
str_kick_to_message_first You_are_now_kicked_for_excessive_teamkilling,_watch_out!
str_kick_to_message_second You_are_now_kicked_for_excessive_teamkilling,_watch_out!_next_time_is_ban!
str_ban_to_message You_are_now_banned_for_excessive_teamkilling,_farewell!
str_auto_kick_message_s1 {s1}_is_auto_kicked_for_excessive_teamkilling.
str_auto_ban_message_s1 {s1}_is_auto_banned_for_excessive_teamkilling.
str_server_hq_base_retake_s1 The_{s1}_is_Retaking_Their_Base!!
str_server_hq_base_attack_s1 The_Base_of_{s1}_is_Under_Attack!!
str_player_left_server_s1_reg13 {s1}_has_left_the_game_with_ID:_{reg13}
str_push_cannon Push_Cannon
str_fire_cannon Fire_Cannon
str_aim_cannon Take_Control
str_unlimber_cannon Unlimber_Cannon
str_limber_cannon Limber_Cannon
str_load_cartridge Place_Ammunition
str_load_bomb Place_Mortar_Bomb
str_load_rocket Place_Rocket
str_reload_cannon Reload_Cannon
str_pick_up_round Take_Round_Shot
str_pick_up_shell Take_a_Shell_(Explosive)
str_pick_up_canister Take_a_Canister_Shot
str_pick_up_bomb Take_a_Mortar_Bomb
str_pick_up_rocket Pick_Up_Rocket_Launcher
str_play_piano Play_Piano
str_play_organ Play_Organ
str_take_a_shit Use_the_Toilet
str_play_bell Ring_the_Bell
str_take_ship_control Take_Ship_Control
str_cannot_use_piano You_cannot_play_a_piano_while_on_horseback!
str_cannot_use_organ You_cannot_play_a_organ_while_on_horseback!
str_cannot_use_piano_angle You_cannot_play_a_piano_from_it's_back.
str_cannot_use_organ_angle You_cannot_play_a_organ_from_it's_back.
str_cannot_use_toilet You_cannot_use_the_toilet_while_on_horseback!
str_piano_in_use Someone_else_is_already_playing_the_piano!
str_organ_in_use Someone_else_is_already_playing_the_organ!
str_toilet_in_use Someone_else_is_already_using_the_toilet!
str_cannot_use_cannon You_are_not_part_of_the_Artillery_Regiment_and_cannot_use_cannons!
str_cannot_use_rocket You_are_not_part_of_the_Rocketeer_Regiment_and_cannot_use_rockets!
str_cannon_not_loaded The_cannon_is_not_loaded!
str_cannon_already_has_ball This_cannon_already_has_a_cannonball!
str_cannon_already_loaded This_cannon_is_already_loaded!
str_cannot_carry_more_cannon_ammo You_cannot_carry_more_cannon_ammo!
str_cannon_cannot_load_type This_cannon_cannot_load_this_type_of_ammo
str_need_to_have_a_lighter You_need_to_have_a_lighter_to_fire_a_cannon!
str_need_to_have_a_ramrod You_need_to_have_a_ramrod_to_load_a_cannon!
str_need_to_have_a_ball You_need_to_have_ammunition_to_load_a_cannon!
str_need_to_have_a_horse You_need_a_horse_carriage_nearby_to_limber_a_cannon!
str_horse_already_has_cannon This_horse_already_has_a_cannon_limbered!
str_already_to_many_barricades Your_team_already_spawned_too_many_defenses_this_round.
str_already_to_many_ammobox Your_team_already_spawned_too_many_ammoboxes_this_round.
str_cannon_is_already_in_use This_cannon_is_already_being_used.
str_already_to_many_players_class_s21 There_are_already_too_many_players_playing_as_{s21}._Choose_another_unit.
str_already_to_many_players_rank_mus There_are_already_too_many_players_playing_as_Musician_in_this_unit._Choose_another_rank.
str_already_to_many_players_rank_srg There_are_already_too_many_players_playing_as_{s21}_in_this_unit._Choose_another_rank.
str_already_to_many_players_rank_off There_are_already_too_many_players_playing_as_{s21}_in_this_unit._Choose_another_rank.
str_chk_class_limits Enable_Class_Limits
str_chk_class_limits_player_count Min_players_to_enable_class_limits:
str_limit_grenadier Limit_of_Foot_Guards_in_each_team_(%):
str_limit_skirmisher Limit_of_Light_Infantry_in_each_team_(%):
str_limit_rifle Max_Riflemen_of_Light_Infantry_count_(%):
str_limit_cavalry Limit_of_Horsemen_in_each_team_(%):
str_limit_lancer Max_Lancers_of_Horsemen_count_(%):
str_limit_hussar Max_Hussars_of_Horsemen_count_(%):
str_limit_dragoon Max_Dragoons_of_Horsemen_count_(%):
str_limit_cuirassier Max_Cuirassiers_of_Horsemen_count_(%):
str_limit_heavycav Max_Unarmoured_Heavy_Cav_of_Horsemen_count_(%):
str_limit_artillery Limit_of_Artillery_in_each_team_(%):
str_limit_rocket Limit_of_Rocketeers_in_each_team_(%):
str_limit_sapper Limit_of_Engineers_in_each_team_(%):
str_limit_musician Limit_of_Musicians_in_each_unit_(nr):
str_limit_sergeant Limit_of_Sergeants_in_each_unit_(nr):
str_limit_officer Limit_of_Captains_in_each_unit_(nr):
str_limit_general Limit_of_Generals_in_each_team_(nr):
str_build_points_team_1 Build_points_for_the_first_team:
str_build_points_team_2 Build_points_for_the_second_team:
str_allow_multiple_firearms Allow_carrying_of_multiple_firearms
str_enable_bonuses Enable_Bonuses
str_bonus_strength Bonus_Strength_(%):
str_bonus_range Bonus_Range_in_meters:
str_num_bots_per_squad Num_bots_per_squad:
str_scale_squad_size Scale_squad_size_after_team_ratio
str_max_num_bots Max_number_of_bots:
str_chance_of_falling_off_horse Chance_of_falling_off_horse_when_hit_(%):
str_damage_from_horse_dying Damage_dealt_to_rider_when_horse_dies_(%):
str_admin_start_map_s0_s1_s2_s5_s6 {s0}_Changed_the_map_to_{s1}_with_gamemode_{s2}_and_with_the_nations_{s5}_and_{s6}.
str_admin_set_max_num_players_s0_reg1 {s0}_Changed_the_maximum_number_of_players_to_{reg1}.
str_admin_set_num_bots_in_team_s0_s1_reg1 {s0}_Changed_the_number_of_bots_for_the_{s1}_to_{reg1}.
str_admin_set_friendly_fire_s0_s9 {s0}_Set_allow_ranged_friendly_fire_to_{s9}.
str_admin_set_melee_friendly_fire_s0_s9 {s0}_Set_allow_melee_friendly_fire_to_{s9}.
str_admin_set_friendly_fire_damage_self_ratio_s0_reg1 {s0}_Set_the_friendly_fire_damage_to_self_ratio_to_{reg1}_%.
str_admin_set_friendly_fire_damage_friend_ratio_s0_reg1 {s0}_Set_the_friendly_fire_damage_to_friend_ratio_to_{reg1}_%.
str_admin_set_ghost_mode_s0_s1 {s0}_Set_ghost_mode_to_{s1}.
str_admin_set_control_block_dir_s0_s1 {s0}_Set_control_block_direction_to_{s1}.
str_admin_set_combat_speed_s0_s1 {s0}_Set_the_combat_speed_to_{s1}.
str_admin_set_respawn_count_s0_s1 {s0}_Set_the_defender_spawn_count_to_{s1}.
str_admin_set_add_to_servers_list_s0_s9 {s0}_Set_add_server_to_servers_list_to_{s9}.
str_admin_set_respawn_period_s0_reg1 {s0}_Changed_the_respawn_period_to_{reg1}_seconds.
str_admin_set_game_max_minutes_s0_reg1 {s0}_Changed_the_map_timelimit_to_{reg1}_minutes.
str_admin_set_round_max_seconds_s0_reg1 {s0}_Changed_the_round_timelimit_to_{reg1}_seconds.
str_admin_set_player_respawn_as_bot_s0_s9 {s0}_Set_players_respawn_as_bots_to_{s9}.
str_admin_set_game_max_points_s0_reg1 {s0}_Changed_the_game_max_points_to_{reg1}.
str_admin_set_point_gained_from_flags_s0_reg1 {s0}_Changed_points_gained_from_flags_to_{reg1}.
str_admin_set_point_gained_from_capturing_flag_s0_reg1 {s0}_Changed_points_gained_from_capturing_a_flag_to_{reg1}.
str_admin_set_initial_gold_multiplier_s0_reg1 {s0}_Set_the_initial_gold_multiplier_to_{reg1}_%.
str_admin_set_battle_earnings_multiplier_s0_reg1 {s0}_Set_the_combat_gold_multiplier_to_{reg1}_%.
str_admin_set_round_earnings_multiplier_s0_reg1 {s0}_Set_the_round_gold_bonus_multiplier_to_{reg1}_%.
str_admin_set_server_name_s1_s0 {s1}_Set_the_server_name_to_{s0}
str_admin_set_game_password_s1_s0 {s1}_Set_the_server_password_to_{s0}
str_admin_set_welcome_message_s1 {s1}_Changed_the_server_welcome_message.
str_admin_set_welcome_message_s1_s0 {s1}_Set_the_server_welcome_message_to_{s0}.
str_admin_set_valid_vote_ratio_s0_reg1 {s0}_Set_the_valid_vote_ratio_to_{reg1}_%.
str_admin_set_auto_team_balance_limit_s0_s1 {s0}_Set_the_auto_team_balance_limit_to_{s1}.
str_admin_set_num_bots_voteable_s0_reg1 {s0}_Changed_maximum_number_of_votable_bots_to_{reg1}.
str_admin_set_factions_voteable_s0_s9 {s0}_Set_nations_voteable_to_{s9}.
str_admin_set_maps_voteable_s0_s9 {s0}_Set_maps_voteable_to_{s9}.
str_admin_set_kick_voteable_s0_s9 {s0}_Set_kick_voteable_to_{s9}.
str_admin_set_ban_voteable_s0_s9 {s0}_Set_ban_voteable_to_{s9}.
str_admin_set_allow_player_banners_s0_s9 {s0}_Set_allow_individual_banners_to_{s9}.
str_admin_set_force_default_armor_s0_s9 {s0}_Set_force_minimum_armor_to_{s9}.
str_admin_set_disallow_ranged_weapons_s0_s9 {s0}_Set_disallow_ranged_weapons_to_{s9}.
str_admin_set_mod_variable_auto_kick_s0_s9 {s0}_Set_auto-kick/ban_for_teamkills_to_{s9}.
str_admin_set_mod_variable_max_teamkills_before_kick_s0_reg1 {s0}_Set_the_ammount_of_teamkills_before_auto-kick/ban_to_{reg1}.
str_admin_set_mod_variable_auto_horse_s0_s9 {s0}_Set_automatic_killing_of_stray_horses_to_{s9}.
str_admin_set_mod_variable_auto_swap_s0_s9 {s0}_Set_auto-swap_teams_at_siege_and_battle_to_{s9}.
str_admin_set_use_class_limits_s0_s9 {s0}_Set_use_class_limits_to_{s9}.
str_admin_set_class_limit_player_count_s0_reg1 {s0}_Set_minimum_players_to_enable_class_limits_to_{reg1}_players.
str_admin_set_limit_grenadier_s0_reg1 {s0}_Set_the_class_limit_for_Grenadiers_to_{reg1}_%_of_the_team.
str_admin_set_limit_skirmisher_s0_reg1 {s0}_Set_the_class_limit_for_Light_Infantry_to_{reg1}_%_of_the_team.
str_admin_set_limit_rifle_s0_reg1 {s0}_Set_the_class_limit_for_Riflemen_to_{reg1}_%_of_the_Light_Infantry.
str_admin_set_limit_cavalry_s0_reg1 {s0}_Set_the_class_limit_for_Horsemen_to_{reg1}_%_of_the_team.
str_admin_set_limit_lancer_s0_reg1 {s0}_Set_the_class_limit_for_Lancers_to_{reg1}_%_of_the_Horsemen.
str_admin_set_limit_hussar_s0_reg1 {s0}_Set_the_class_limit_for_Hussars_to_{reg1}_%_of_the_Horsemen.
str_admin_set_limit_dragoon_s0_reg1 {s0}_Set_the_class_limit_for_Dragoons_to_{reg1}_%_of_the_Horsemen.
str_admin_set_limit_cuirassier_s0_reg1 {s0}_Set_the_class_limit_for_Cuirassiers_to_{reg1}_%_of_the_Horsemen.
str_admin_set_limit_heavycav_s0_reg1 {s0}_Set_the_class_limit_for_Non-Armoured_Heavy_Cavalry_to_{reg1}_%_of_the_Horsemen.
str_admin_set_limit_artillery_s0_reg1 {s0}_Set_the_class_limit_for_Artillery_to_{reg1}_%_of_the_team.
str_admin_set_limit_rocket_s0_reg1 {s0}_Set_the_class_limit_for_Rocketeers_to_{reg1}_%_of_the_team.
str_admin_set_limit_sapper_s0_reg1 {s0}_Set_the_class_limit_for_Sappers_to_{reg1}_%_of_the_team.
str_admin_set_limit_musician_s0_reg1 {s0}_Set_the_limit_for_the_Musician_rank_to_{reg1}_persons_per_Unit.
str_admin_set_limit_sergeant_s0_reg1 {s0}_Set_the_limit_for_the_Sergeant_rank_to_{reg1}_persons_per_Unit.
str_admin_set_limit_officer_s0_reg1 {s0}_Set_the_limit_for_the_Officer_rank_to_{reg1}_persons_per_Unit.
str_admin_set_limit_general_s0_reg1 {s0}_Set_the_limit_for_Generals_to_{reg1}_persons_per_nation.
str_admin_set_build_points_team_1_s0_reg1 {s0}_Set_the_buildpoints_for_the_first_team_to_{reg1}_points.
str_admin_set_build_points_team_2_s0_reg1 {s0}_Set_the_buildpoints_for_the_second_team_to_{reg1}_points.
str_admin_set_squad_size_s0_reg1 {s0}_Set_the_squad_size_to_{reg1}_bots_per_squad.
str_admin_set_scale_squad_size_s0_s9 {s0}_Set_scale_squad_size_to_team_ratio_to_{s9}.
str_admin_set_max_num_bots_s0_reg1 {s0}_Set_the_max_number_of_bots_to_{reg1}.
str_admin_set_allow_multiple_firearms_s0_s9 {s0}_Set_allow_carrying_of_multiple_firearms_to_{s9}.
str_admin_set_enable_bonuses_s0_s9 {s0}_Set_use_bonuses_to_{s9}.
str_admin_set_bonus_strength_s0_reg1 {s0}_Set_the_strength_of_bonuses_to_{reg1}%.
str_admin_set_bonus_range_s0_reg1 {s0}_Set_the_range_of_bonuses_to_{reg1}_meters.
str_admin_set_fall_off_horse_s0_reg1 {s0}_Set_the_chance_to_fall_off_the_horse_when_hit_to_{reg1}%.
str_admin_set_horse_dying_s0_reg1 {s0}_Set_the_damaged_dealt_to_rider_when_horse_dies_to_{reg1}%.
str_mute_all Mute_All_Players
str_unmute_all Unmute_All_Players
str_slay_player Slay_Player
str_slay_player_s2_s3 {s2}_Slayed_Player_{s3}.
str_slay_all Slay_Everyone
str_slay_all_s2 {s2}_Slayed_Everyone.
str_freeze_player Freeze_Player
str_freeze_player_s2_s3 {s2}_Toggled_Freeze_on_Player_{s3}.
str_freeze_all Freeze_Everyone
str_freeze_all_s2 {s2}_Toggled_Freeze_on_Everyone
str_swap_player Swap_Player
str_swap_player_s2_s3 {s2}_Swapped_Player_{s3}_to_the_opposite_team.
str_swap_all Swap_Everyone
str_swap_all_s2 {s2}_Swapped_Everyone_to_the_opposite_team.
str_forceautobalance_all Force_Autobalance
str_forceautobalance_all_s2 {s2}_Forced_a_Autobalance_on_the_teams.
str_spec_player Swap_Player_to_Spectators
str_spec_player_s2_s3 {s2}_Swapped_Player_{s3}_to_Spectators.
str_spec_all Swap_Everyone
str_spec_all_s2 {s2}_Swapped_Everyone_to_Spectators
str_kick_player_s2_s3 {s2}_Kicked_Player_{s3}.
str_ban_player_s2_s3 {s2}_Permanently_Banned_Player_{s3}.
str_ban_player_temp Ban_Player_Temporary
str_ban_player_temp_s2_s3 {s2}_Temporary_Banned_Player_{s3}.
str_ban_hammer_s2_s3 Saint_{s2}_Smashed_The_Ban_Hammer_Right_in_{s3}'s_Face,_Farewell!
str_admin_cheats Cheats
str_choose_a_cheat_type Choose_a_cheat_type:
str_cheat_spawn_hammer Spawn_Ban_Hammer
str_cheat_spawn_hammer_s2 {s2}_Spawned_a_Ban_Hammer.
str_cheat_spawn_hammer_2_s2 And_Saint_{s2}_raised_the_holy_ban_hammer_up_on_high,_saying,_'O_Lord,_bless_this_thy_holy_ban_hammer,_that_with_it_thou_mayst_smash_thine_enemies_to_tiny_bits,_in_thy_mercy.'_And_the_Lord_did_grin.
str_cheat_spawn_shotgun Spawn_Shotgun
str_cheat_spawn_shotgun_s2 {s2}_Spawned_a_Shotgun.
str_cheat_spawn_rocketlauncher Spawn_Rocket_Launcher
str_cheat_spawn_rocketlauncher_s2 {s2}_Spawned_a_Rocket_Launcher.
str_cheat_spawn_grenade Spawn_Hand_Grenade
str_cheat_spawn_grenade_s2 {s2}_Spawned_a_Hand_Grenade.
str_cheat_spawn_grenade_2_s2 And_Saint_{s2}_raised_the_holy_grenade_up_on_high,_saying,_'O_Lord,_bless_this_thy_hand_grenade,_that_with_it_thou_mayst_blow_thine_enemies_to_tiny_bits,_in_thy_mercy.'_And_the_Lord_did_grin.
str_cheat_spawn_horse Spawn_Admin_Horse
str_cheat_spawn_horse_s2 {s2}_Spawned_an_Admin_Horse.
str_cheat_beacon_player Beacon_Player
str_cheat_beacon_player_s2_s3 {s2}_Toggled_Beacon_on_Player_{s3}.
str_cheat_heal_player Heal_Player
str_cheat_heal_player_s2_s3 {s2}_Healed_Player_{s3}.
str_cheat_heal_all Heal_Everyone
str_cheat_heal_all_s2 {s2}_Healed_Everyone.
str_cheat_ammo_player Refill_Player_Ammo
str_cheat_ammo_player_s2_s3 {s2}_Refilled_Player_{s3}'s_Ammo.
str_cheat_ammo_all Refill_Everyone
str_cheat_ammo_all_s2 {s2}_Refilled_Everyone's_Ammo.
str_cheat_tele_to_player Teleport_to_Player
str_cheat_tele_to_player_s2_s3 {s2}_Teleported_to_Player_{s3}.
str_cheat_tele_bring_player Bring_Player
str_cheat_tele_bring_player_s2_s3 {s2}_Teleported_Player_{s3}_to_Himself.
str_cheat_tele_wall Teleport_Through_Wall
str_cheat_tele_wall_s2 {s2}_Teleported.
str_admin_chat Admin_Chat
str_admin_chat_intern Internal_Admin_Chat
str_admin_chat_s1_s0 *Admin*[{s1}]:_{s0}
str_inter_admin_chat_s1_s0 [{s1}]:_{s0}
str_chk_auto_kick Enable_auto-kick/ban
str_num_max_teamkills_before_kick Teamkills_before_auto-kick/ban
str_chk_auto_horse Enable_automatic_killing_of_stray_horses
str_chk_auto_swap Enable_auto-swap_teams_at_siege_and_battle.
str_reset_map Reset_Map
str_reset_map_s2 {s2}_Has_reset_the_Map.
str_console_command Admin_Console
str_player_kicked_cheating_s2 {s2}_Is_auto-kicked_from_the_server_for_cheating.
str_next_page Next_Page
str_auto_assign Auto-assign
str_begin Begin
str_game_rules Game_Rules:^
str_britain_name British_and_allied_Forces
str_france_name Zulu_Impis
str_prussia_name Kingdom_of_Prussia
str_russia_name Russian_Empire
str_austria_name Austrian_Empire
str_infantry Infantry
str_cavalry Cavalry
str_specialists Specialists
str_ranker Ranker
str_equipment Equipment:
str_random Random
str_howitzer Howitzer
str_cannon Cannon
str_all_fire_now All_Fire_Now!
str_left_fire_now Left_Fire_Now!
str_middle_fire_now Middle_Fire_Now!
str_right_fire_now Right_Fire_Now!
str_fire_at_my_command Fire_At_My_Command
str_use_melee_weapons Use_Melee_Weapons
str_use_ranged_weapons Use_Ranged_Weapons
str_melee_weapons Melee_Weapons
str_ranged_weapons Ranged_Weapons
str_formation Formation
str_very_tight Very_Tight
str_tight Tight
str_loose Loose
str_very_loose Very_Loose
str_form_1_row Form_1_Row
str_form_reg0_rows Form_{reg0}_Rows
str_confirm_quit_mission Do_you_really_want_to_quit_the_current_mission_(mission_progress_will_be_lost)?
str_no_troop Free
str_morning Morning
str_noon Noon
str_evening Evening
str_night Night
str_timeofday Time_of_Day:
str_fog_none None
str_fog_light Light
str_fog_medium Medium
str_fog_thick Thick
str_fog_amount Fog_Amount:
str_rain_amount Rain_Amount:
str_mm_stakes_construct Large_Chevaux_de_Frise
str_mm_stakes2_construct Wooden_Stakes
str_sandbags_construct Sandbags
str_chevaux_de_frise_tri_construct Medical_tent
str_gabion_construct Gabion
str_fence_construct Breastwork
str_plank_construct Plank
str_earthwork1_construct Simple_Earthwork
str_explosives_construct Dynamite
str_reg6_build_points Current_build_points:_{reg6}
str_reg7_build_points_cost Cost:_{reg7}_Build_Points
str_repair_prop Repair
str_destructible_object Destructible_Object
str_build_prop Construct_Object
str_dig_prop Dig
str_undig_prop Undig
str_construct_deconstruct Construct/Deconstruct
str_ignite Ignite!
str_invalid_flag_selection Select_a_flag_controlled_by_your_team.
str_invalid_prop_select Not_enough_build_points!
str_invalid_prop_place You_can't_place_this_prop_here!
str_sail_brit Sailor,_HMS_Shah
str_sail_fren Sailor,_Intrepide
str_rifle Rifleman
str_youth Zulu_Youth
str_warrior Zulu_Warrior
str_married Zulu_Married_Warrior
str_elder Zulu_Elder_Warrior
str_sharpshooter Zulu_Sharpshooter
str_mounted_rifle Mounted_Rifleman
str_durban Durban_Mounted_Rifles
str_native Natal_Native_Warrior
str_arty Artillerist
str_lance Lancer
str_mounted_boer Mounted_Boer_Commando
str_frontier Frontier_Light_Horseman
str_engi Combat_Engineer
str_gon Lt._Gonville_Bromhead
str_select_track Select_track:
str_music_calls Command_Calls:
str_bagpipe_extras Additional_Tunes_(bagpipe_only):
str_play_together Enable_'Play_Together'
str_drum_britain_1 British_Grenadiers
str_drum_britain_2 The_Girl_I_Left_Behind_Me
str_drum_britain_3 Lilliburlero
str_drum_britain_4 Men_of_Harlech
str_drum_britain_5 Rule_Britannia
str_drum_france_1 Aux_Champs
str_drum_france_2 La_Charge
str_drum_france_3 La_Diane_ou_Rigodon
str_drum_france_4 La_Grenadiere
str_drum_france_5 Le_Pas_Cadence
str_drum_prussia_1 York'scher_Marsch
str_drum_prussia_3 Hohenfriedberger_Marsch
str_drum_prussia_4 Preussischer_Lockmarsch
str_drum_prussia_5 Parademarsch_der_Spielleute
str_drum_prussia_6 Praesentiermarsch
str_drum_russia_1 Pohod_Grenaderskij
str_drum_russia_2 Pohod_Leib_Gvardii_Izmailovskogo_Polka
str_drum_russia_3 Marsh_Kolonni_Idushej_v_Ataku
str_drum_russia_4 Pohod_Leib_Gvardii_Preobrazhenskogo_Polka
str_drum_russia_5 Pohod_Leib_Gvardii_Semenovskogo_Polka
str_drum_austria_1 Oestereeichischer_Grenadiermarsch
str_drum_austria_2 Coburger_Marsch
str_drum_austria_3 Pappenheimer_Marsch
str_drum_austria_4 Pariser_Einzugsmarsch
str_drum_austria_5 Prinz_von_Eugen
str_drum_highland_1 All_the_Blue_Bonnets_Are_O'er_the_Border
str_drum_highland_2 Bonnie_Dundee
str_drum_signal_1 Camp,_Taps
str_drum_signal_2 Cease_fire
str_drum_signal_3 Drummer_Call
str_fife_britain_1 British_Grenadiers
str_fife_britain_2 The_Girl_I_Left_Behind_Me
str_fife_britain_3 Lilliburlero_March
str_fife_britain_4 Men_of_Harlech
str_fife_britain_5 Rule_Britannia
str_fife_france_1 Aux_Champs
str_fife_france_2 La_Charge
str_fife_france_3 La_Diane_ou_Rigodon
str_fife_france_4 La_Grenadiere
str_fife_france_5 Le_Pas_Cadence
str_fife_prussia_1 York'scher_Marsch
str_fife_prussia_2 Hohenfriedberger_Marsch
str_fife_prussia_3 Preussischer_Lockmarsch
str_fife_prussia_4 Parademarsch_der_Spielleute
str_fife_prussia_5 Praesentiermarsch
str_fife_russia_1 Pohod_Grenaderskij
str_fife_russia_2 Pohod_Leib_Gvardii_Izmailovskogo_Polka
str_fife_russia_3 Marsh_Kolonni_Idushej_v_Ataku
str_fife_russia_4 Pohod_Leib_Gvardii_Preobrazhenskogo_Polka
str_fife_russia_5 Pohod_Leib_Gvardii_Semenovskogo_Polka
str_fife_austria_1 Oestereeichischer_Grenadiermarsch
str_fife_austria_2 Coburger_Marsch
str_fife_austria_3 Pappenheimer_Marsch
str_fife_austria_4 Pariser_Einzugsmarsch
str_fife_austria_5 Prinz_von_Eugen
str_bugle_britain_1 British_Boots
str_bugle_britain_2 British_Light_Infantry
str_bugle_france_1 Dans_le_Hussards
str_bugle_france_2 La_Marche
str_bugle_prussia_1 Althessischer_Reitermarsch
str_bugle_prussia_2 Fehrbelliner_Reitermarsch
str_bugle_prussia_3 Marsch_der_Freiwilligen_Jaeger
str_bugle_russia_1 Pohod_Mushketerskij
str_bugle_russia_2 Pohod_Artillerijskij_i_dlia_Saperov
str_bugle_russia_3 Pohod_Egerskij
str_bugle_austria_1 Strauch_Marsch
str_bugle_austria_2 Frohes_Leben_Marsch
str_bugle_signal_1 Assemble_the_Men
str_bugle_signal_2 Extend_Lines
str_bugle_signal_3 Close_Ranks
str_bugle_signal_4 On_Enemy
str_bugle_signal_5 Open_Fire
str_bagpipes_britain_1 All_the_Blue_Bonnets_Are_O'er_the_Border
str_bagpipes_britain_2 Bonnie_Dundee
str_bagpipes_extra_1 Black_Bear
str_bagpipes_extra_2 Amazing_Grace
str_bagpipes_extra_3 Balmoral
str_bagpipes_extra_4 Bonnie_Dundee
str_bagpipes_extra_5 Cock_o'_the_North
str_bagpipes_extra_6 Highland_Cathedral
str_bagpipes_extra_7 My_Home
str_bagpipes_extra_8 Scotland_the_Brave
str_bagpipes_extra_9 Skye_Boat_Song
str_piano_tune_1 Beethoven_-_Fur_Elise
str_piano_tune_2 Beethoven_-_Ecossaise
str_piano_tune_3 Erik_Satie_-_Gymnopedie_3
str_piano_tune_4 Beethoven_-_Laendler
str_piano_tune_5 Lift_Motif
str_piano_tune_6 Bach_-_Prelude
str_piano_tune_7 Wagner_-_Bridal_Chorus
str_piano_tune_8 Schubert_-_Ave_Maria
str_organ_tune_1 Bach_-_Toccata_and_Fugue
str_organ_tune_2 Bach_-_Toccata_and_Fugue_2
str_organ_tune_3 Bach_-_Prelude_and_Fugue
str_organ_tune_4 Buxtehude_-_Prelude
str_organ_tune_5 Tiny_Fugue
str_organ_tune_6 Wagner_-_Bridal_Chorus
str_organ_tune_7 Bach_-_Chromatic_Fuge
str_organ_tune_8 Bach_-_Chromatic_Fantasia
str_flag_reg3 Flag_{reg3}
str_mp_arabian_harbour_flag_1 Small_Inn
str_mp_arabian_harbour_flag_2 Backyard
str_mp_arabian_harbour_flag_3 Port
str_mp_arabian_harbour_flag_4 Lighthouse
str_mp_arabian_harbour_flag_5 Marketplace
str_mp_arabian_village_flag_1 Wine_Maker's_Village
str_mp_arabian_village_flag_2 Farmer's_Village
str_mp_arabian_village_flag_3 Fortified_Town
str_mp_ardennes_flag_1 Ferme_du_Fresnois
str_mp_ardennes_flag_2 Ferme_de_la_Grange_Dimiere
str_mp_ardennes_flag_3 Watchtower
str_mp_ardennes_flag_4 Fisherman's_Hut
str_mp_ardennes_flag_5 Ferme_de_Bray
str_mp_ardennes_flag_6 Dead_Forest
str_mp_ardennes_flag_7 Rocks
str_mp_avignon_flag_1 Camp
str_mp_avignon_flag_2 Town
str_mp_avignon_flag_3 Mill
str_mp_avignon_flag_4 Village
str_mp_borodino_flag_1 Town
str_mp_borodino_flag_2 Village
str_mp_borodino_flag_3 Redoubt
str_mp_borodino_flag_4 Mill
str_mp_borodino_flag_5 Shevradino
str_mp_borodino_flag_6 Great_Redoubt
str_mp_borodino_flag_7 Small_Redoubt
str_mp_columbia_hill_farm_flag_1 Forest
str_mp_columbia_hill_farm_flag_2 Barn
str_mp_columbia_hill_farm_flag_3 Farmhouse
str_mp_columbia_hill_farm_flag_4 Vineyard
str_mp_european_city_flag_1 Church
str_mp_european_city_flag_2 Square
str_mp_european_city_flag_3 Vince's_Corner
str_mp_european_city_flag_4 Street
str_mp_french_farm_flag_1 Forest
str_mp_french_farm_flag_2 Redoubt
str_mp_french_farm_flag_3 Farm
str_mp_hungarian_plains_flag_1 The_Weavery
str_mp_hungarian_plains_flag_2 The_Town
str_mp_hungarian_plains_flag_3 The_Windmill
str_mp_hungarian_plains_flag_4 The_Abandoned_House
str_mp_hungarian_plains_flag_5 The_Shack
str_mp_hungarian_plains_flag_6 The_Estate
str_mp_landshut_flag_1 Landshut
str_mp_landshut_flag_2 The_Road_to_Abensberg
str_mp_landshut_flag_3 Landshut_Outskirts
str_mp_landshut_flag_4 The_Bridge
str_mp_landshut_flag_5 The_Blockhouse
str_mp_landshut_flag_6 The_Farm
str_mp_landshut_flag_7 The_Crossing
str_mp_russian_village_flag_1 Logger's_Village
str_mp_russian_village_flag_2 Hunter's_Village
str_mp_russian_village_flag_3 russian_village
str_mp_minden_flag_1 Basecamp
str_mp_minden_flag_2 Minden
str_mp_minden_flag_3 Hahlen
str_mp_minden_flag_4 Netsband_Farm
str_mp_minden_flag_5 Stemmer
str_mp_minden_flag_6 Todtenhausen_Inn
str_mp_minden_flag_7 Malbergen_Chapel
str_mp_minden_flag_8 Neuland
str_mp_minden_flag_9 Finter_Reie
str_mp_oaksfield_flag_1 Headquaters__1
str_mp_oaksfield_flag_2 Headquaters__2
str_mp_oaksfield_flag_3 Wheat_Farm
str_mp_oaksfield_flag_4 Market
str_mp_oaksfield_flag_5 Oakstown
str_mp_quatre_bras_flag_1 Pireaumont
str_mp_quatre_bras_flag_2 Quatre_Bras
str_mp_quatre_bras_flag_3 Bossu_Woods
str_mp_quatre_bras_flag_4 Petit_Pireaumont
str_mp_quatre_bras_flag_5 Gemioncourt
str_mp_river_crossing_flag_1 Redoubt_1
str_mp_river_crossing_flag_2 Redoubt_2
str_mp_river_crossing_flag_3 Town_of_Martinitz
str_mp_roxburgh_flag_1 Fisherman's_Market
str_mp_roxburgh_flag_2 Riverside_Village
str_mp_roxburgh_flag_3 Lakeside_Villa
str_mp_roxburgh_flag_4 Makers_Village
str_mp_roxburgh_flag_5 Middletons_Town
str_mp_roxburgh_flag_6 Shrine
str_mp_roxburgh_flag_7 Lumberjack's_Lodge
str_mp_schemmerbach_flag_1 Schmmerbach_Farm
str_mp_schemmerbach_flag_2 Schemmerbach_Bridge
str_mp_schemmerbach_flag_3 River_Crossing
str_mp_schemmerbach_flag_4 Hemp_Field
str_mp_slovenian_village_flag_1 Road_to_slovenian_village
str_mp_slovenian_village_flag_2 Harbour
str_mp_slovenian_village_flag_3 slovenian_village
str_mp_slovenian_village_flag_4 Forest
str_mp_slovenian_village_flag_5 River
str_mp_champs_elysees_flag_1 West_Avenue
str_mp_champs_elysees_flag_2 East_Avenue
str_mp_champs_elysees_flag_3 South-West_Quarter
str_mp_champs_elysees_flag_4 South-East_Quarter
str_mp_champs_elysees_flag_5 North-East_Quarter
str_mp_champs_elysees_flag_6 North-West_Quarter
str_mp_champs_elysees_flag_7 Arc_de_Triomphe
str_mp_fort_vincey_flag_1 Fort_Whittington
str_mp_fort_vincey_flag_2 The_Small_Redoubt
str_mp_fort_vincey_flag_3 The_Advanced_Redoubt
str_mp_fort_vincey_flag_4 The_Trench
str_mp_fort_vincey_flag_5 The_Great_Redoubt
str_mp_swamp_flag_1 The_Camp
str_mp_swamp_flag_2 Siegburg
str_mp_swamp_flag_3 The_Bridge
str_mp_swamp_flag_4 Swamp_Island
str_mp_swamp_flag_5 Main_Road
str_mp_swamp_flag_6 Graveyard
str_mp_swamp_flag_7 Fisherman's_House
str_mp_walloon_farm_flag_1 East_Camp
str_mp_walloon_farm_flag_2 West_Camp
str_mp_walloon_farm_flag_3 East_Hill
str_mp_walloon_farm_flag_4 Farm
str_mp_walloon_farm_flag_5 West_Hill
str_mp_walloon_farm_flag_6 Redoubt
str_scene_making_welcome_message Welcome_to_the_scene_editing_gamemode.^Here_you_can_create_new_scenes_or_edit_existing_ones.^^Prop_settings:^^#_Weather_props:^spr_mm_weather_time______#_var1_=_time_of_day_0-23;_Default_=_15_(hours)^spr_mm_weather_rain______#_var1_=_rain_type;_1_=_rain_2_=_snow,_var2_=_rain_amount_0-25^spr_mm_weather_clouds____#_var1_=_cloud_amount_0-100;_Default_=_30^spr_mm_weather_fog_______#_var1_=_fog_distance_in_meters_x_10_where_fog_completely_blocks_visibility._1-127^spr_mm_weather_thunder___#_var1_=_thunder_type:_0_=_none_1_=_thunder_only_2_=_thunder_&_lighting,^_________________________#_var2_=_thunder_frequency_0-100_;_the_higher_value_the_more_thunder.^^#_Door_props:^All_openable_doors_______#_var1_=_Team_ownership;_1_=_Team1_can_open,_2_=_Team2_can_open;_else_all_can_open.^^#_Cannon_setting_props:^spr_mm_spawn_with_cannon_#_If_added_to_the_map_artillery_sargeants_spawn_with_the_cannon.^
str_tutorial_info_1 Hell's_bells!_This_is_bloody_coffee!_I_said_TEEEEAAA!!!..._I_say!_You_there!_Welcome_to_the_Mount&Blade:_Napoleonic_Wars_tutorial,_my_good_man!^_Now,_to_begin_your_training,_use_the_'WASD'_keys_to_walk_to_the_position_indicated_by_the_pointer_arrow._You_can_use_the_mouse_to_look_around,_all_the_better_to_spot_the_French_with!_Eh?_Bleeehaha!
str_tutorial_info_2 See_that_glorious_piece_of_British_engineering_in_front_of_you?__Look_at_the_penis_and_press_'F'_to_jerk_it_off!
str_tutorial_info_3 Wonderful!_You_are_armed,_sir!_Now_let_us_do_some_damage_to_those_targets_in_front_of_you.^Hold_down_the_left_mouse_button_to_aim_your_musket_and_use_your_mouse_to_change_the_direction_of_your_aim._Note_that_muskets_are_somewhat_unpredictable,_or_more_to_the_point,_frightfully_inaccurate._Bleahaha!^Once_you_are_happy_with_your_aim,_you_may_proceed_to_let_go_of_the_left_mouse_button_in_order_to_fire!
str_tutorial_info_4 Bad_luck!_It_seems_you_have_missed_the_target._Time_to_reload_your_weapon_and_try_again.^_To_reload,_click_the_left_mouse_button_and_wait_for_your_character_to_finish_reloading_-_it_will_take_a_couple_of_seconds_so_be_patient._Remember_though,_you_cannot_move_while_reloading.^Once_you_have_reloaded,_take_another_shot_at_hitting_the_targets._Do_not_worry_if_you_miss,_you_can_always_reload_and_try_again.
str_tutorial_info_5 Well_done_sir!_Now,_if_you_wish,_you_may_keep_practicing;^_otherwise,_if_you_feel_you_have_gotten_the_hang_of_firing,_you_may_move_on_to_the_next_area_on_the_left,_where_the_arrow_is_pointing.
str_tutorial_info_6 Well_done_sir!_If_you_wish,_sir,_you_may_reload_your_weapon_and_fire_again.^_To_reload,_click_the_left_mouse_button_and_wait_for_your_character_to_finish_reloading_-_it_will_take_a_couple_of_seconds_so_be_patient._Remember_though,_you_cannot_move_while_reloading.^Once_you_feel_that_you_have_gotten_the_hang_of_it,_you_may_move_on_to_the_next_area_on_the_left,_where_the_arrow_is_pointing.
str_tutorial_info_7 There_are_times_in_battle_when_it_is_preferable_to_get_up_close_and_personal_with_old_Frenchie,_and_that_is_why_your_musket_is_equipped_with_a_bayonet.^However,_your_musket_is_currently_in_'firing_mode';_to_use_the_bayonet_you_need_to_change_to_'melee_mode'._The_button_to_toggle_between_the_modes_is_'X'._Press_it_now.
str_tutorial_info_8 Excellent._You_are_now_in_melee_mode_and_ready_to_charge_those_dummies_with_your_bayonet.^BUT!_Before_you_do_that,_there_is_another_important_matter_you_should_know_about.^You_do_not_have_to_stand_up_all_the_time,_you_can_also_crouch._Press_'Z'_to_do_so.
str_tutorial_info_9 Good!_As_you_can_see_you_are_now_crouching._Since_you_are_also_in_'melee_mode'_you_can_see_that_your_character_is_bracing_his_bayonet._This_is_very_effective_against_frontal_cavalry_attacks.^Rise_up_to_continue._To_do_so,_either_press_'Z'_again_or_simply_use_any_of_the_movement_keys.
str_tutorial_info_10 Now_on_to_attacking_and_defending._To_attack,_press_the_left_mouse_button_while_moving_the_mouse_in_the_direction_you_wish_to_attack._Your_bayoneted_musket_only_has_two_directions:_up_and_down._Other_weapons_may_have_other_directions._Swords,_for_example,_have_four_attack_directions:_up,_down,_left_and_right._To_release_your_attack,_let_go_of_the_left_mouse_button.^Defense_works_in_a_similar_fashion._Hold_the_right_mouse_button_while_moving_the_mouse_in_the_direction_you_wish_to_block._All_weapons_can_block_in_all_four_directions._Make_sure_you_are_blocking_your_enemy's_attack_from_the_right_direction,_or_the_frogs_will_make_quick_work_of_you.^^Now_practice_with_your_bayonet_by_destroying_all_the_dummies_in_the_area.
str_tutorial_info_11 You're_a_cunt!
str_tutorial_info_12 Now_that_you_have_mastered_the_basics_of_infantry_combat,_we_will_move_on_to_cavalry.^You_have_been_given_some_rather_splendidly_polished_equipment_and_a_magnificent_horse._To_mount_said_horse,_walk_up_to_it_and_press_'F'.
str_tutorial_info_13 So_you_have_mounted_up?_Excellent._To_move_while_mounted_you_will_maintain_the_use_of_the_'WASD'_keys,_but_the_basics_of_movement_is_slightly_different:_'W'_will_increase_your_speed_and_'S'_will_decrease_it;_while_'A'_and_'D'_will_turn_your_horse._By_moving_the_mouse_you_may_look_around_-_but_doing_so_will_not_automatically_turn_the_horse._Try_this_now_by_moving_to_were_the_arrow_points.
str_tutorial_info_14 Marvelous!_Now_bring_the_horse_to_a_stop._It_is_time_to_do_some_horseback_shooting._See_those_targets_in_the_distance?_Shooting_on_horseback_is_very_similar_to_shooting_on_foot,_so_use_what_you_have_learned_before_to_hit_any_one_of_the_targets.
str_tutorial_info_15 Oh_hell_and_buckshot!_You_have_missed!_Do_not_worry_though,_you_can_reload_and_try_again,_just_as_before._But_remember,_the_rule_that_you_have_to_be_still_while_firing_counts_on_horseback_as_well._You_can_try_again,_once_you_have_reloaded_your_firearm.
str_tutorial_info_16 Now_you_have_got_it!_You_can_keep_practicing_some_more,_if_you_wish.^^Once_you_are_ready_to_proceed,_we_will_cover_the_basic_joys_of_horseback_melee._You_will_require_a_sword_for_this._To_switch_to_the_sword,_scroll_your_mouse_wheel_upwards.
str_tutorial_info_17 Bravo!_You_can_keep_firing_if_you_wish._Just_remember,_the_rule_that_you_have_to_be_stationary_while_firing_counts_on_horseback_as_well.^^Once_you_are_ready_to_proceed,_we_will_cover_the_basic_joys_of_horseback_melee._You_will_require_a_sword_for_this._To_switch_to_the_sword,_scroll_your_mouse_wheel_upwards.
str_tutorial_info_18 Just_like_shooting,_melee_fighting_on_horseback_is_similar_to_fighting_on_foot._So_ride_alongside_those_dummies_and_destroy_them.^Try_to_hit_them_while_maintaining_movement,_as_standing_still_takes_away_your_advantage_in_speed_and_maneuverability._If_you_time_your_strikes_right,_you_can_hit_the_enemy_and_be_well_away_before_the_blighter_even_knows_he_is_dead.
str_tutorial_info_19 Splendid!_You_now_know_the_most_important_aspects_of_cavalry_fighting.
str_tutorial_info_20 Finally!_It_is_time_for_some_artillery_training.^Walk_up_to_the_cannon_and_take_some_ammunition_from_the_box.^^There_are_three_main_types_of_ammunition:^Round_shot_is_a_multi-purpose_shot_that_is_especially_useful_against_buildings;^Canister_shots_release_a_hail_of_grapeshot_that_kills_anyone_right_in_front_of_the_cannon,_but_it_is_notoriously_ineffective_at_hitting_long_rang_targets;^Explosive_shells_are_extremely_effective_against_enemy_troops,_as_they_explode_sending_metal_fragments_flying_in_all_directions._Explosive_shells_however,_are_not_available_for_standard_cannons.
str_tutorial_info_21 Put_the_ammunition_into_the_barrel_from_the_front_of_the_cannon._To_do_so,_look_at_the_front,_once_you_see_the_text_'Place_Ammunition',_hold_down_'F'_until_the_progress_bar_reaches_the_end.
str_tutorial_info_22 Now_you_need_to_use_your_ramrod_to_reload_the_cannon._Again,_look_at_the_front_of_the_barrel_and_hold_'F'_until_done.
str_tutorial_info_23 Before_you_can_fire,_you_will_want_to_push_the_cannon_forward._To_do_so,_look_at_it_and_hold_down_'F'.
str_tutorial_info_24 Finally,_look_at_the_back_of_the_barrel_until_you_see_the_message_'Take_Control'._Then_press_'F'_to_take_control_of_the_cannon.
str_tutorial_info_25 Now_you_control_the_cannon_sir!_Again,_use_the_mouse_to_aim._Pressing_the_Left_Mouse_Button_will_fire_the_cannon_and_pressing_the_Right_Mouse_Button_will_cancel_control,_but_for_now,_press_the_LMB_to_fire.
str_tutorial_info_26 This_is_the_end_of_the_tutorial._You_now_know_all_the_basics_of_fighting_in_Mount&Blade:_Napoleonic_Wars._Press_'Tab'_to_leave_this_tutorial_when_you_are_ready.^^Good_luck_on_the_battlefield,_sir!_Dismissed_for_tea_and_crumpets!
str_vienna_1 Crates_cleared:_{reg0}/{reg1}
str_austerlitz_1_1 Waves_defeated:_{reg0}/{reg1}
str_dresden_1_1 Attackers_defeated:_{reg0}/{reg1}
str_dresden_1_2 Waves_defeated:_{reg0}/{reg1}
str_dresden_2_1 Squares_destroyed:_{reg0}/{reg1}
str_dresden_2_2 Lines_destroyed:_{reg0}/{reg1}
str_cutscene_vienna_1 The_Danube_River,_the_second_longest_in_Europe,_divides_the_Austrian_Empire_in_two._^Following_their_failure_in_the_Ulm_campaign,_the_Austrian_Army_is_retreating_across_the_river_at_Vienna.
str_cutscene_vienna_2 The_French_advance_guard,_however,_is_not_far_behind._^All_other_bridges_being_destroyed,_the_crossing_at_Vienna_is_vital_for_the_French.
str_cutscene_vienna_3 Should_the_Austrians_notice_a_French_attempt_at_crossing_they_will_blow_up_the_bridge._^If_they_succeed,_the_French_will_be_unable_to_pursue_the_retreating_allied_army_and_the_victory_at_Ulm_will_be_for_nothing.
str_cutscene_vienna_4 As_such_the_French_marshals,_Murat_and_Lannes,_are_in_a_though_spot;_^They_need_to_get_across_the_bridge_without_the_Austrians_noticing.
str_cutscene_vienna_5 To_do_so,_they_have_decided_to_deploy_a_ruse:_^Murat_and_Lannes_will_attempt_to_convince_the_Austrians_that_a_truce_has_already_been_signed.
str_cutscene_vienna_6 Meanwhile,_you_will_have_to_silently_clear_the_bridge_so_the_army_can_cross...
str_cutscene_austerlitz_1_1 You_arrive_at_the_battlefield_near_the_village_of_Sokolnitz._^Scouts_report_the_Russians_have_captured_the_village_and_you_are_to_retake_it.
str_cutscene_austerlitz_1_2 Look!_Someone_is_approching.
str_cutscene_austerlitz_1_3 Messenger:_'The_Russians_have_capture_the_village!_It_is_vital_that_you_retake_it!'
str_cutscene_austerlitz_1_4 It_would_seem_the_battle_is_closer_than_we_thought._^Very_well_then,_retake_the_village_from_the_Russians!
str_cutscene_austerlitz_1_5 The_village_is_back_under_French_control,_well_done!_^But_the_Russians_are_already_sending_soldiers_to_recapture_it,_make_sure_they_won't_succeed.
str_cutscene_austerlitz_1_6 Reinforcements_have_arrived!
str_cutscene_austerlitz_1_7 You_have_successfully_defended_the_village_form_the_enemy._^This_will_greatly_help_us_on_our_path_to_victory!
str_cutscene_austerlitz_1_8 Another_messenger!
str_cutscene_austerlitz_1_9 Messenger:_'The_general_has_heard_of_your_great_success_in_capturing_and_holding_the_village_^You'd_better_go_and_tell_the_Emperor_himself_of_these_good_news!
str_cutscene_dresden_1_1 The_City_of_Dresden,_Capitol_of_Saxony._^The_city_is_under_heavy_attack_by_Coalition_forces_and_you_have_to_help_saving_it.
str_cutscene_dresden_1_2 The_Russians_have_already_taken_the_walls_and_more_of_them_are_preparing_an_assault_on_the_gates._^Your_orders_are_to_clear_the_walls_while_your_allies_move_and_hold_the_gates.
str_cutscene_dresden_1_3 The_walls_are_safe_for_now,_but_the_threat_to_the_city_is_not_yet_averted._^Your_allies_by_the_gate_can't_hold_out_much_longer,_you_need_to_help_them!
str_cutscene_dresden_1_4 The_first_assault_has_been_broken_down,_but_the_enemy_is_already_sending_more_men_to_attack._^You_must_not_let_them_get_past_the_gate_again!
str_cutscene_dresden_1_5 The_Russian_attack_lines_are_growing_thinner_and_the_pressure_on_the_walls_are_easying._^The_general_have_been_able_to_spare_some_men_to_support_you.
str_cutscene_dresden_1_6 The_assault_has_come_to_a_stop_and_the_enemy_are_in_disarray._^Use_this_oportunity_to_sally_out_and_drive_the_enemy_away_from_the_city!
str_cutscene_dresden_2_1 While_the_defense_of_the_city_was_a_success,_the_outlying_farms_and_villages_are_still_in_enemy_hands._^Your_orders_are_to_liberate_this_village_from_Austrian_control.
str_cutscene_dresden_2_2 But_to_do_so,_you_must_first_clear_the_area_of_any_Austrians_still_out_in_the_open._^Scout_report_that_there_is_a_group_of_four_companies_ahead_of_your_position.
str_cutscene_dresden_2_3 Unfortunatly_they_have_already_noticed_your_dragoons_and_have_formed_squares_to_face_the_threat._^This_will_be_a_though_fight,_as_your_infantry_and_artillery_are_still_way_behind_and_cannot_support_you.
str_cutscene_dresden_2_4 But_it_seems_that_the_Austrian_commander_have_ventured_a_bit_too_far_from_his_troops!_^If_you_can_capture_him,_his_men_might_lose_heart_and_the_figthing_ahead_will_be_easier...
str_cutscene_dresden_2_5 The_squares_have_been_defeated,_but_the_enemy_still_holds_the_village._^It_is_time_to_attack_and_capture_it.
str_cutscene_dresden_2_6 Luckily_more_cavalry_is_arriving_to_support_you._^Use_it_well_and_victory_will_be_ours._En_avant!
str_mission_briefing_1 December_1,_1805^It_was_a_fine_respite,_but_now_we_march_once_again._Praise_God_this_will_be_our_final_effort!_^It_is_said_that_we_shall_march_directly_into_the_battle.^^Our_time_on_the_outskirts_of_Vienna_was_surely_the_finest_days_of_the_campaign._Rich_villages_^with_large,_clean_houses,_wonderful_food_and_wine_--_and_of_course_the_pretty_girls_all_helped_us_^replenish_our_energies.^We_had_been_shaken_by_the_endless_marches_through_terrible_weather._Exhausted_by_our_pursuit_^of_the_retreating_Allied_forces._It_was_good_to_forget,_for_a_little_while.^^But_our_peaceful_rest_ended_abruptly;_we_received_the_order_to_rejoin_the_main_army_as_quickly_as_^possible,_and_now_we_march_madly_to_battle_once_more._In_a_forced_march_we_have_left_nearly_half_^of_the_regiment_behind,_but_general_Friant_is_determined_to_arrive_to_the_battlefield_on_time,_^and_will_not_pause_for_our_supporting_forces_to_rejoin_us.^^The_Allies_are_said_to_greatly_outnumber_our_own_troops,_especially_in_cavalry._It_seems_that_the_^battle_will_be_defensive_this_time,_but_the_situation_remains_unclear._A_messenger_from_the_Emperors_^headquarters_informed_us,_as_he_rode_past_our_column,_that_our_rear_guard_had_been_driven_back_^near_a_place_called_Vishau,_and_were_retreating_towards_Austerlitz^^I_dare_not_speak_of_it,_but_thoughts_of_the_upcoming_battle_fill_me_with_terror._Marengo_was_the_last_^Well,_I_should_say_the_only_large_battle_I_took_part_in,_and_this_was_almost_5_years_ago._I_still_^remember_the_horrible_things_I_saw_that_day;_it_makes_my_body_shake_to_think_of_it._^Luckily,_I_have_been_able_to_conceal_my_feelings_thus_far;_^our_men_despise_cowardice,_and_treat_it_as_treason.
str_mission_briefing_2 December_1,_1805^It_was_a_fine_respite,_but_now_we_march_once_again._Praise_God_this_will_be_our_final_effort!_^It_is_said_that_we_shall_march_directly_into_the_battle.^^Our_time_on_the_outskirts_of_Vienna_was_surely_the_finest_days_of_the_campaign._Rich_villages_^with_large,_clean_houses,_wonderful_food_and_wine_--_and_of_course_the_pretty_girls_all_helped_us_^replenish_our_energies.^We_had_been_shaken_by_the_endless_marches_through_terrible_weather._Exhausted_by_our_pursuit_^of_the_retreating_Allied_forces._It_was_good_to_forget,_for_a_little_while.^^But_our_peaceful_rest_ended_abruptly;_we_received_the_order_to_rejoin_the_main_army_as_quickly_as_^possible,_and_now_we_march_madly_to_battle_once_more._In_a_forced_march_we_have_left_nearly_half_^of_the_regiment_behind,_but_general_Friant_is_determined_to_arrive_to_the_battlefield_on_time,_^and_will_not_pause_for_our_supporting_forces_to_rejoin_us.^^The_Allies_are_said_to_greatly_outnumber_our_own_troops,_especially_in_cavalry._It_seems_that_the_^battle_will_be_defensive_this_time,_but_the_situation_remains_unclear._A_messenger_from_the_Emperors_^headquarters_informed_us,_as_he_rode_past_our_column,_that_our_rear_guard_had_been_driven_back_^near_a_place_called_Vishau,_and_were_retreating_towards_Austerlitz^^I_dare_not_speak_of_it,_but_thoughts_of_the_upcoming_battle_fill_me_with_terror._Marengo_was_the_last_^Well,_I_should_say_the_only_large_battle_I_took_part_in,_and_this_was_almost_5_years_ago._I_still_^remember_the_horrible_things_I_saw_that_day;_it_makes_my_body_shake_to_think_of_it._^Luckily,_I_have_been_able_to_conceal_my_feelings_thus_far;_^our_men_despise_cowardice,_and_treat_it_as_treason.
str_mission_briefing_3 August_26,_1813^We_are_preparing_to_march_on_Drezden,_where_our_small_garrison_was_formerly_besieged_by_the_far_^superior_forces_of_the_Allies._Artillery_fire_is_reported_to_be_so_powerful_that_window_glass_^shakes_even_10_kilometers_from_the_city.^^The_original_plan_was_to_raid_and_disrupt_Allied_communications,_^but_the_Emperor_revised_his_plan_two_days_ago_when_he_learned_of_a_threat_on_the_Saxon_capital._^When_he_discovered_the_scale_of_the_threat,_he_sent_us_to_save_the_city,_while_the_bulk_of_his_^forces_proceeded_with_General_Vandamme_to_continue_with_the_raid_as_originally_planned.^It_is_no_surprise_that_the_Allied_forces_will_attempt_to_seize_Dresden._Its_defenses_are_miserable,_^and_the_garrison_is_quite_insufficient._But_Napoleon_intends_to_give_the_Allies_an_unpleasant_^surprise_of_their_own,_for_the_Allies_are_not_scouting_anywhere_near_the_area_that_we_are_approaching_from.^^We_have_a_strong_force,_and_numerous_cavalry_guided_by_Prince_Murat_himself._Unfortunately,_^the_weather_seems_to_be_getting_worse_and_worse,_and_it_probably_will_be_raining_by_the_time_^we_reach_Dresden._Under_such_circumstances,_the_benefits_we_might_reap_from_our_superior_cavalry_^will_significantly_decrease.^^Myself,_I_welcome_the_battle._Finally_we_may_take_our_revenge_upon_the_Russians,_for_what_we_have_^suffered_these_past_six_months._I_have_tried_to_forget_what_horrors_we_witnessed_on_the_way_from_^Moscow_to_Berezina,_but_the_images_still_come_unbidden_to_my_mind._These_nightmares_shall_likely_^pursue_me_to_the_end_of_my_days._^We_must_win_this_battle,_and_this_war,_that_our_comrades_shall_not_have_died_in_vain.
str_mission_briefing_4 September_5,_1812^^I_grow_tired_of_this_war._The_march_has_been_tolerable,_but_the_past_few_days_were_difficult,_^and_I_am_only_now_recovering_from_an_illness._Blast,_the_climate_is_terrible!_Scorching_hot_days,_^cold_nights,_dry_air._There_are_no_more_Russian_peasants_to_be_seen._They’ve_burned_their_houses_and_fled,_^leaving_little_to_sustain_us_on_the_long_march_towards_Moscow.^^Our_men_grow_tired_as_well._For_too_long,_they_have_been_biting_at_the_heels_of_a_fleeing_enemy._^But_they_are_cheerful_that_the_march_is_nearing_its_end,_and_gladly_greet_the_coming_battle._^We_call_the_Russians_cowards,_and_imagine_a_swift_victory,_that_we_may_return_to_the_arms_of_our_loved_ones._^Our_soldiers_even_ask_permission_to_wear_parade_uniforms_into_the_battle._Our_hopes_and_weariness_have_^blinded_us:_the_men_do_not_see_that_the_most_difficult_challenge_is_yet_to_come.^^Meanwhile,_the_Russian_soldiers_have_halted_their_retreat,_and_instead_are_digging_in_for_the_final_stand.^^Their_preparations_are_covered_by_a_great_redoubt_at_Shevardino._It_is_well_away_from_their_rear_positions,_^which_makes_it_a_fine_target._Marshall_Davout_has_received_orders_to_capture_the_redoubt_as_quickly_as_^possible._I_am_to_join_the_troops_of_General_Compans_in_this_attack,_to_ensure_that_everything_goes_as_planned.^^But_I_am_wary._Never_before_have_I_seen_such_fortifications!_I_have_grown_certain_that_these_Russians_^are_no_cowards._^They_will_retreat_no_further,_but_will_defend_their_Moscow_to_the_dying_breath.
str_mission_briefings_end mission_briefings_end
